Singularity Games

Singularity Games is an American video game developer based at a large campus in Redwood City, California, United States. The studio's main focus according to press releases is to develop new intellectual properties.

They are also contractually assist in development of various games. Their clients in this case include EA, Activision Blizzard, Sony Interactive Entertainment and Take-Two Interactive.

Campus
Nicknamed "Singularity Game City", the campus consists of a motion-capture studio, twenty-two rooms for composing, fourteen video editing suites, three production studios, numerous departments with their own wings, and hotel-like apartment complexes for the employees hired from abroad. There are also facilities such as fitness rooms, theatres, coffee bars, a soccer field, a garden, and several arcades, one of them is even open to the public.

The place also has a ball pit room, a restaurant and numerous other "fun rooms", for employing people outside of the video game industry. The whole campus utilizes great amounts of bioenergy, mainly solar, wind, biogas and hydrostorage power, and next to the campus, there are planted numerous trees in a maze-like patttern. The campus is targeting to use the least amount of electricity and lower their carbon footprint as much as possible.

There is an inside joke among partners and co-developers about Singularity Games being "EA but better", due to similarity in campuses and work environment.

Work
Due to amount of employees, there are three basic rules about working at Singularity Games, inspired by such companies as Valve and X (formerly Google X):
 * 1) "If you want to work on a project with friends, feel free to do so" This was implemented in order to boost productivity.
 * 2) "If you don't first succeed, make something out of it"
 * 3) "Benchmark, benchmark, benchmark" Singularity Games also encourages interacting with other development teams and testing out assets before they're put in the game.

History
Singularity Games was founded as Laserium Holdings' equivalent to Electronic Arts' divisions All Play/Maxis, SEED and Worldwide Studios. The studio, along with Roblox Consumer Products and Laserium Game Studios Cheltenham, were purchased by Dreamcatcher Entertainment in December 2017, shortly after Laserium Holdings' assets were acquired and merged into Old Dominion Media. RCP and LGS Cheltenham would eventually become the New York and UK studios respectively. Most of the staff from there would eventually move to the Redwood City studio.

They announced to work on numerous AAA games, two mobile titles and a seventh undisclosed project in January 2018. One of the four AAA titles were announced as Cosa Nostra, and another one was announced to be published by SEGA. Two more AAA projects were announced at PAX South, as Yip and Skylar. The JRPG-like Moving Mountains, the previously undisclosed seventh project, was announced in E3 2018.

Singularity Boost
Singularity Boost is a crowdsourcing program, open to anyone residing outside the United States and Japan, allowing gaming enthusiasts who want to get into the games development / designing industry to submit their unique ideas to Singularity Games (the Redwood City studio, to be exact) which could then be developed into games. They allow remote working for volunteer developers and auditioners.

In addition, 25% of the proceeds, from the sales of games who pass the audition, will go to charity, usually gaming-focused charities such as Special Effect and Child's Play. The other 25% will go to the teams who develop them and the rest will be kept by the pitchers, with a chance of working with them on future projects.

For ideas in Japan, they assist PlayStation C.A.M.P. in development of the games.

Known development teams
Singularity Games hosts blogs for inner development teams of specific projects.

Virtual Arcade Men
The team specializes on developing minigames and "80s arcade-ish" video games to be played inside Singularity Games' projects. This team only exists as a temporary unit for when games need to include easter eggs (in this case, arcade cabinets) in order to make the gameplay more fun. They aren't signed to develop any original games outside of the Singularity Game Jam.

Iris Force
This team specializes on original handheld games.

Omixron
This team specializes in free-to-play games.

Awero Studio
This team develops Moving Mountains, a JRPG-like adventure game. Led by Airi Suzume.

Singularity Game Jam
Every year, for two weeks, there is a game jam where people take time off development of current projects and work on minigames according to themes. In 2018, the first Game Jam was about nostalgic atmosphere, so teams had to make SNES-like games.

The contending games are published on Singularity Games' website and the winning game will be developed into a full-fledged version.

Virtual Arcade Men games

 * Quest to Everything: A Collect-a-thon Game (1991) - Complete opposite of the game. Just collect everything, screw the princess.
 * Old Ultra Human Platformer 16 (1996) - Have you ever thought what platformers would look like in the paralell universe?
 * Just Another Day in the Good Old Alternative Universe (2000)
 * Destroyer (1986)
 * Destroyer 3D (1997) - The "third" installment in the Destroyer series.

Easter eggs
Like Kojima Productions for example, Singularity Games also does publicity stunts, easter eggs and more, regarding their games, staff and even their games' characters.
 * While announcing Moving Mountains in E3 2018, Singularity Games developers wore T-shirts that read "0011 0011", which is number three in binary. This was later confirmed as a nod to the fact that Half-Life 3 wasn't released. It was also a homage to the Illuminati conspiracy theories on the Internet. Coincidentally, the release date for Moving Mountains was announced to be 3th of March, 2019.
 * There are numerous easter eggs related to Virtual Arcade Men team. For example, in the title screen of Destroyer, there's a copyright notice "© V A ? ?????? MCMLXXXVI" (which translates to "© VAM Russia MCMLXXXVI (1986)"), meaning "it was made in Russia in 1986", when it was actually made by Singularity Games Redwood City in 2018. The references are made in every game and the year when the minigame was "made" was said to be always from around 10 years to 35 years older than the actual game.
 * In the VAM game Quest to Everything 2, the Singularity Games staff can be seen in many buildings and dungeons.