Luxor 3 Mod

Luxor 3 Mod is a Luxor 3 mod created by Ladyschaefer for the Sphere Matchers community. It is based on the original Luxor 3 itself. It might be released in 2024. The mod involves Ladyschaefer and his friends going on adventures to defeat the Bad Piggies and the MouseHeadz along with 9 franchises.

Storyline
The mod starts with Ladyschaefer, the Luxor 2 banner, the Caption Text and the 10 spheres just walking and chatting about the new events. Then a portal appeared for 8 franchises and the MouseHeadz to come into the Luxor dimension, surprising them. Then the scene shows lowercase n dropping into screen. r, i, e, d, and s (all lowercase) drop into screen and say their names. Finally, the camera zooms out, revealing f also dropping into screen. He says "F", before Luxor and friends start dancing to the tune of Data Jack. The camera zooms out further to reveal Emily and John staring at the group of letters, now spelling out "friends", angrily; the reason for this is unknown. Emily and John stare at each other, and smirk, before agreeing on a plan. John gets on the slingshot, and prepares to aim at N. John is released from Emily, and slingshots onto N, hurting him.

N sits on the ground, defeated, when F comes over to him and helps him get up. F glares at Emily and John, who are laughing. He grabs a, r, and t to spell out the word "fart"; this causes Emily to fart. Some other mixels begin to laugh at her, with H being so deterred by the smell, he dies and laughs at Emily as a ghost. F and N roll on the floor, laughing, causing the fart to disappear. F and N stop laughing while Emily and John look at each other in some sort of agreement, and proceed to beat up F; who makes some Power-ups appear in response. Dixie, who is flustered by her memories, shows everyone that she loves mud, slime, and eating bugs and shows some inappropriate picture. O looks at this and alerts everyone.

All the mixels (except Maryann) glare at the MouseHeadz and start beating them up, in which some more Power-ups were created; The MouseHeadz trip over Bubbles (Angry Birds) who inflates to send them up even higher, in which some more Power-ups were created, and lie on the floor, wounded. They look at Maryann, who stands behind Hal, Terence and Bubbles, making everyone cheer. The MouseHeadz cry before becoming angry and running away, running into G (Alphabet Lore) in the process, in which some even more Power-ups were created, The Power-ups all rise to their respective owners before the Wildfire Power-up flies to Q. Q holds the Wildfire Power-up, and immediately sees the combination of the 9 franchises. Q is distraught by this, and tries to tell the others (who are laughing at a funny vine compilation); however, he is too slow to catch up to them.

The episode ends with the MouseHeadz walking up the Piggy Kingdom dejectedly, and looking onto all the other mixels still laughing, Maryann who was looking at them turns around with a frowning face. The MouseHeadz turn from their original selves to Bad Piggies, signalling the time change; the camera zooms out to reveal Z next to the Luxor dimension seen pleased on possibly on the MouseHeadz' defeat. Z says his name and closes his eyes slowly because he is glad.

Franchises
Here are the franchises that are included in this mod.


 * 1) Luxor (Luxor 3 is the base)
 * 2) Angry Birds
 * 3) Midnight Horror School
 * 4) Alphabet Lore (cuz why the *boat horn no 4* not?)
 * 5) MSM: Into the abyss
 * 6) Bejeweled
 * 7) Cutie Monsters
 * 8) Svetlograd
 * 9) Kamiwaza Wanda
 * 10) Some bonus characters (cuz I was bored)

Returning Power-ups from the original

 * Lightning Ball - A ball that shoots a vertical lightning bolt, destroying the spheres in the path.
 * Fireball - A ball that shoots fire, destroying many non-matching spheres.
 * Wild Ball - A colorful ball that can be shot to spheres anywhere on the path, including non-matching ones. However, if the level only spawns wild spheres and hypercubes on the path, it breaks the shooter mistakenly, making this level unbeatable.
 * Speed Shot - Shoots the ball twice as fast with a beam being visible while it is active.
 * Slow - Slows the movement of the spheres for a short period of time.
 * Stop - Stops the spheres for a short time.
 * Reverse - Causes the spheres to move away from the pyramid in the opposite direction.
 * Color Bomb - Eliminates all of the spheres of a specific color. There are more than 400 characters for one to be all eliminated.
 * Scorpion - Spawns a scorpion from the pyramid and destroys as many spheres that're on the screen as possible. Only spawns in 1 path for dual-path levels.
 * Color Cloud - A ball that shoots a cloud of color, painting many non-matching spheres.
 * Net - Spawns a field that collects everything for a short time.
 * Color Replacer - Turns all spheres of that color on the board to a new color. It shows you what color it will turn the spheres it affects.
 * Match Highlighter - Gives a hint on which specified color the player can shoot at for a couple of seconds.
 * Pyramid Blocker - Summons a spiked ball that prevents other spheres from going into the pyramid. When the spiked ball takes enough damage from the spheres or if the level is complete, it will explode, destroying other spheres that haven't gone on contact with the spiked ball.
 * Sorter - Organizes the spheres into better groups.

New powerups

 * Lightning Storm - Causes a series of ten lightning blasts to strike and randomly eliminate spheres for better combos. This powerup returns from Luxor 2.
 * Pharaoh's Daggers - Replaces the two slots for the shooter with 10 daggers. This powerup returns from Luxor 2.
 * Hypercube - When Hyper is shot with any 2 colors of spheres, he zaps all spheres of the 2 colors touched with on the map. However, if the level only spawns wild spheres and hypercubes on the path, it breaks the shooter mistakenly, making this level unbeatable.
 * Blue Flash - Removes all blue spheres in the Blue Spirit Blast.
 * Double Speed Shot - Shoots the ball quadrice as fast with a beam being visible while it is active.
 * Exploder - A ball that's stronger than the original Fireball powerup, destroying many more non-matching spheres than the original Fireball.
 * Orange Flash - Immediately removes 6 spheres.
 * Boomerang Spin - Causes the spheres to move away from the pyramid in the opposite direction more quick than the Reverse powerup originally does.
 * Regrowth - Removes all white spheres and gives +7 coins for bonus.
 * Spiked Ball - Shoots a ball consisting of 8 spike shards that can be detonated manually. This powerup returns from Luxor 5th Passage.
 * Tri-Shot - Launches 3 lead balls that eliminate the oncoming spheres. 3 arrows are given for the player to hint where these balls are about to be fired. This powerup returns from Luxor 5th Passage.
 * Black Hole - Plants a black hole at the closest point to the pyramid that eliminates spheres that pass through and then disappears. This powerup returns from Luxor 5th Passage.
 * Laser - Blasts a lasting laser through balls. This is for those with a need to clear absolutely positively everything. This powerup returns from Luxor Evolved.
 * Rockets - Replaces the two slots for the shooter with some warheads. These warheads have an explosion hitbox, something that Bullets lack. This powerup returns from Luxor Evolved.
 * Poison Ball - Green-ifies a number of spheres and automatically destroys them. This powerup returns from Luxor Evolved.
 * Meteor Storm - Rains destructive meteors that crash into random areas. These have an explosion hitbox than Lightning Storm, but their crash is slower and they come at a smaller pack. This powerup returns from Luxor Evolved.
 * Smart Bomb - An extremely rare power that destroys most of the spheres onscreen. This powerup returns from Luxor Evolved.
 * Freeze Ball - Freezes a number of spheres for manual destruction. Frozen balls that are stuck in place can also be destroyed by an oncoming group. This powerup returns from Luxor Evolved.
 * Chain Lightning - Arcs the spheres of the same color as the one struck. This powerup returns from Luxor Evolved.
 * Double Wild - Replaces the two shots with TWO wild balls instead of one. But they can still be shot to spheres anywhere on the path, including non-matching ones.