The Misadventures Of Ryou Onuki (Game)

The Misadventures Of Ryou Onuki

Plot
Its based on The Season 1 Episode "Game Over", Ryou and Yuri gets sucked

Gameplay
Its plays like a Sonic game, you play as wither Ryou, Yuri, or Choki, Ami and Yumi are unlockable as well, they have a life meter, the player can take four hits before dying, with one more being obtained by a shield powerup, the player must go though 45 stages (an intro stage, 8 levels split into 4 Parts, with the last part being a boss fight, a mid-stage, Julie Fortress having 6 Parts, 4 proper stages, a skippable boss rush and one very short level that leads to the final boss and a tutorial), the game is entirely in 3D (Both Character models and the environment)


 * Baka - 6 hit points, 10 lives, reduced hazard placements, the game ends after the sixth boss, if you try to get past the sixth boss, the game forces you to change difficulty, bosses has 5 Hitpoint
 * Normal - 4 hit points, 5 Lives, Normal Hazards
 * Hard - 4 hit points, 5 Lives, Wider bottomless pit gaps, 8 hit points for Bosses
 * Expert - 2 hit points, 3 Lives, More hazards, 8 hit points for Bosses
 * Impossible - 1 hit point, 3 lives, no checkpoints, 10 hit points for bosses, hazards are same with expert
 * O.W.M.S (Omae Wa Mou Shindeiru) - 1 hit point, no lives, no checkpoints, Same as Impossible without extra lives

(more are TBA)

Reception
The Game was met with Mixed to Positive Reviews, Based on Metacritic score, The Game Sold moderately Well with Over 7 Million Copies sold on all Regions and Ports, praising graphics, music, controls and cutscene, while criticized for its unneccesary difficulty spike, bad hit detection on the DS version


 * 76 (PS3/X360/PC)
 * 72 (Wii)
 * 69 (PS2/PSP)
 * 63 (DS/iOS)

Trivia

 * The game was in Development in 5 months
 * The DS version had a framerate of 20-30 fps, along with PS1-styled FMV
 * The Graphics quality in the console versions resemble Sonic 06

Tropes
Boss Rush: at the Second to last stage

Easy Mode Mockery: Doubles as Bilingual Bonus, as Baka roughly translates to "Stupid"/"Fool" In Japanese, Hazards are reduced, but the game finishes after the sixth boss, forcing you to play at normal

Multiple Life Meter: Normal Bosses have a column, Green and Red, when the bosses have their Green squares turned into red, they change behavior to become more difficult, Julie Machine has three bars, with the third layer being blue

Nintendo Hard: at least not on the intro stage and the first 2 whole stages along with the intro stage

One-Hit point Wonder: When played in Impossible or Omar Was Mou Shindeiru mode

Sequel Difficulty Spike: To Kaznapped, a game from it's prequel series due to more enemy placements, Having an oxygen meter resulting in instant death if not gotten an oxygen gallon, although the Intro stage, the entire 1st stage and the first two parts of the second stage are not that hard. The Difficulty spike was on especially Eldwin Blair, who is far more aggressive against Ryou rather than their sisters

Turns Red: all normal bosses do "rage" and get harder after the first layer gets drained, Julie as the final has 3 bars, becoming even harder,

Unexpected Gameplay Change: Fights against Eldwin Blair becomes a fighting game a LA street fighter, Mortal Kombat, etc., you fight against Eldwin's Dragon, Eldwin in his bulldozer in Stage 6 and against Eldwin Himself in stage 8, be careful, as Eldwin is far more agressive