Gaming Historian/The Story of the Century 16

Chapter 1
It all started back in 1988, after the domestic success of the Pal System, so a 16-bit system was designed by Akihiko Abe, who designed both the Pal System and the TriPlay. This system would blow the competitors out into the water, with four controller ports without an accessory, 64 megabites of cartridge space, and a prototype was all shown off at TechEruo Monthly Convention March 1989 with a port of Street Fighter that was so accurate, some believed that they were simply projecting an arcade machine. The console was called "Pal 16" in Eruowood, Japan and the US or "Power Block 16" in Europe, however, due to the failure of the original Pal System internationally, it was coined "Century 16" on an April 10th, 1989 newsletter.