Trinity Studios (Witherverse)

''Reboot of Trinity (company). Non-gaming activities have been dropped (mostly).''

Trinity Studios is a Belgian video game holding company, developer and publisher headquartered in. The company was founded in February of 1986 by Laurens Verbeke, who is still the company's CEO to this day. In addition to their video game business, Trinity also sells gaming middleware and development tools, and occasionally produces multimedia based on its properties.

Offices
The company's corporate headquarters is located in Roeselare, Belgium; secondary headquarters are located in Waver and Eupen.

Trinity's other locations are spread throughout the world, such as in Canada, the US, Brazil, Argentina, South Africa, Japan, South Korea, Russia, Poland and elsewhere.

Corporate Structure
Trinity Studios is composed of the following core components:


 * Trinity Studios itself, which comprises the executive, legal and finiancial departments, the publisher with its marketing department and Trinity's 12 core development studios.


 * Trinity Online R&D, which focuses exclusively on developing, maintaining and publishing massively multiplayer online games (Like Argus Online and ONLiNE DEATH Universe, which both mix MMORPGs with MMOTPS'es and survival and social elements, and the MMORPG Infernals), UbiStrike, Slender Online and online game modes of other Trinity games. It also maintains Trinity's websites and all of the servers.


 * Trinity Mobile and Handheld Software Planning (MHSP), which focuses itself entirely on the mobile and handheld market. Its most successful games are SILENA (An auto-battler), UbiStrike Mobile (A mobile multiplayer FPS) and SILENA: Chronicles of ZN (A turn-based RPG).


 * The Nucleus Development Group, whose sole responsibility is to develop, maintain and license Trinity's own Nucleus game engine and WhiteHat security suite and anti-cheat software.

In addition, the following other divisions exist within the company:


 * Assemble, which develops nearly all of Trinity's 2D platformers, Metroidvania and run & gun games, as well as 2D installments in the Spurs of Time series. Its name is a nod to, which was used to develop the overwhelming majority of retro 2D games from the 1970's to the late 1990's. Despite this, many of Assemble's newer titles forego traditional pixel graphics in favour of hand-drawn visuals.


 * Tabula Rasa Studio, which develops all of the Blank Slate games. They also provided additional work on For Sports and Giggles and Slender Online, due to both titles partially focusing on horror.

Franchises
Trinity develops, publishes, licenses, distributes and maintains a very wide variety of video game franchises in several different genres. This includes the Synthesis series of run & gun games; the Death-Man series of 2D platformers; the Endogears series of turn-based tactical role-playing games; the Blank Slate anthology series of survival horror games; the Homefield series of first-person shooters; the SurvivalX series of survival games; the Zedd series of zombie games and the Spurs of Time series of hack-and-slash games.

In addition, Trinity has developed several one-off titles, like the massively multiplayer online role-playing games Argus Online, ONLiNE DEATH Universe and Infernals, the racing and demolition derby game Finish at All Costs, the auto battler-esque SILENA, the online tactical shooter UbiStrike, the sniper game The Scourge and the Sims-like life simulation game Viva Via.

These games vary highly in


 * Tone — From the light-hearted, kid-friendly and comedic tone of Death-Man (E10+) and gorey but nonetheless usually satirical tone of Zedd (Still M due to its graphic violence) to the teenage audience of Endogears (T) and the gritty and serious tone of Homefield (M). At the other end of the spectrum, Blank Slate games tend to be inherently disturbing, ultra-violent and malicious, and the series does not shy unnaturally gruesome situations and themes in the slightest.


 * Setting — SILENA opts for a typical fantasy setting whereas Synthesis picks cyberpunk; Death-Man, Infernals and Endogears all opt for urban fiction (The latter two with a high school setting), but Spurs of Time stays in the past with its steampunk theme, as opposed to Argus Online which is based on science fantasy and takes place in the 8th millenium CE / AD. The Scourge, lastly, dabbles in the post-apocalyptic world of 2063.

In addition, Trinity has developed licensed games (Such as Wario: Battle for Diamond City for Nintendo and Slender Online based on the Slender Man), as well as DLC for and ports of existing titles.

Subsidiaries
Over the years, Trinity Studios has acquired many other studios, which it placed under several of its divisions and continues to manage. Most of the studios operate autonomously, but are ultimately under control of Trinity. The company refrained from buying other companies until 2009, when it began to acquire majority stakes in various studios through investments.

Nucleus
Nucleus, also referred to as the Nuclear Engine, is a proprietary, cross-platform game engine developed and maintained by Trinity as an in-house engine to power their own games. However, anyone can license the engine for external use on a case-by-case basis. The engine supports both 2D and 3D games of all sorts of genres.

Programming in Nucleus is primarily done in (For low-level programming) and  (For high-level programming). Side languages offered, primarily intended for scripting, are and a modified and optimized version of  referred to as Nuclear Pascal. Visual scripting through mechanisms similar to those of Scratch and Blueprints are also available. Nucleus can use all sorts of graphics API's, like OpenGL, Direct3D, Vulkan and others.

Several plugins extend the functionality of the engine, such as adding integration with networks like Steam, Twitch, Discord and YouTube or support for accessoires like PlayStation Move, Kinect, the Wii Zapper, Wii Wheel, Logitech Driving Force GT, PlayStation Eye, dance pads and more.

WhiteHat
WhiteHat is a security software suite developed by the Nucleus Development Group that comprises anti-cheat software and trainer blockers (Collectively branded as Paladin), game server security apps, game file obfuscation software, connectivity checks, VPN blockers, proxy server detectors and DRM software. In addition to being used in-house by Trinity, its licenses are also sold commercially to other companies on a case-by-case basis. In this aspect, it directly competes with anticheat engines like VAC and BattlEye, and with DRM software like Denuvo. The software is written in a combination of Ada, Zig and assembly language.