The New Adventures of The Sweet Treets: Louise's New Quest

The New Adventures of The Sweet Treets: Louise's New Quest is a platforming video game developed by Kubokartoonz Interactive. It is based on the Sweet Treets franchise and is mostly based on its animated series from the 1990s, The New Adventures of The Sweet Treets. Franchise creator Taylor Ridley served as the game's director. The game was released exclusively for the Nintendo 64 in Europe on 28th March, 1997 and later in North America on 5th October later that year. A PlayStation version was planned but cancelled.

The game was released and chornologically takes place between the show's second and third series.

Plot
With the annual Eastwood Festival taking place soon, Louise and the Treets help their friends in order to make sure this festival is the best one yet. However, things become difficult after a group of baddies called The Rodents try to stop them.

Gameplay
Louise’s New Quest is a 3D action-adventure platformer. The game is divided into seven levels, labelled ingame as Chapters 0 through 6 (the first level, Chapter 0, is a training level that teaches the player the controls and gameplay elements of the game). Louise is followed by her three Treets throughout the game.

At the start of the game, Louise can only move and jump, but can acquire new skills to use as they progress through the game. In order to use skills, Louise must fill it up by collecting Magic Stars that are scattered around each level. Skills can be used provided they are unlocked, and Louise has filled the Skill Gauge up enough in order to use it. There are a total of eight different skills the player eventually unlocks throughout the game.

Enemies occasionally appear in certain rooms in each level. If Louise gets too close to an enemy, they will frighten one of the Treets away, or Louise herself if all three Treets are gone. If Louise gets scared, she will flee from the room, resetting any progress the player had achieved up to that point. The player can recover all lost Treets by activating a Magical Violin that is located in some of the rooms, though it will only activate if Louise has lost all three Treets.

In order to make progress in each level, Louise will sometimes have to talk to NPCs and/or pick-up special items and bring them somewhere. A few special items will alter gameplay slightly, and most will be dropped and return to their starting position if Louise gets scared by an enemy. The pause menu gives the player a map of the section of the level they are in, as well as a prompt on what they are supposed to be doing.

The game features two difficulties which can be toggled between at any time; Kids and Normal. The Kids mode provides arrows for the player to follow, and also provides highlighted areas which indicates where Louise can trigger an event (such as getting scared by an enemy). Each level also has two special collectibles; Puzzle Pieces, which unlock a mode in Multiplayer if the player finds all four in a level, and Silver Envelopes, which unlock concept artwork and special facts about the game, the show it is based on, and the development for each.

Mutliplayer Mode
In addition to the main game, a Multiplayer Mode is also available, which allows up to four players to compete in a series of unique challenges. The players all play as different forms of Louise, who wear different coloured-clothing (red, blue, green and yellow for P1, P2, P3 and P4 respectively).

The game provides a lot of unique options for how many players take part in the multiplayer mode. The player is allowed to play alone or add computer players to fill up empty slots. They can also choose to make only computers participate, or only have one player take part (meaning said player will always win).

Free Play
After the main game is completed, a new mode called Free Play is unlocked, where Louise can freely explore Eastwood Park. The mode generally has no objectives, but the player can perform tasks for the NPCs and see how fast they can do bonus challenges.

Development
Louise's New Quest is the second video game in the franchise to use the New Adventures name after Louise's World, which was released for the PlayStation in 1995. A new game based on the show was made after franchise creator Taylor Ridley acquired the Ultra64 Development Software. Ridley thought it would be a good idea to take advantage of the Nintendo 64's key features, such as its four player support and enhanced graphics.

Ashley Maverick had little to do with the development of the game since she was working on the second and third series of the show during the game's development. She did, however, help write the game's plot and provide some suggestions for gameplay elements. Maverick has stated a PlayStation version of the game was planned, but it was cancelled on her request since it "looked like absolute crap".

The game's PAL release date was deliberately timed to coincide with the Easter school holidays in Kuboia - 28th March (Good Friday) was the first day that school children got off for their seventeen-day break.

Reception
British magazine N64 Magazine noted that the main story mode was over quick, but the side modes gave it enough decent replay value. Nintendo Magazine awarded it a 86% rating, stating "a fun game for kids" and noting it had enough depth to keep an older audience entertained.

According to Ashley Maverick, Louise's New Quest sold 600,000 copies worldwide.