What if Christian Whitehead made remakes of the Super Mario series?/Super Mario 64

Changes from the N64 original
(NOTE: Bold denotes changes also in the DS iteration)

(NOTE: Italic denotes changes also in the Rumble/Shindou iteration)

Presentation

 * 16:9 widescreen support added.
 * The higher-poly models are used at all times, and far away objects no longer disappear from a distance.
 * Power-up blocks and giant switches now have different patterns for different colors, for colorblind accessibility.
 * Chain Chomp now closes his mouth when attacking from afar.
 * The heart is now a fully 3D object.
 * Coins are now fully 3D objects.
 * Yellow coins now have a vertical line in the middle.
 * Blue coins now have a Mario head silhouette on them.
 * The Bomp enemy's eyes are removed.
 * Mr. Blizzard gains a blue hat.
 * Dorrie gains eye goggles.
 * Pokey is now a full 3D model.
 * Spiny's spikes are now white.

Menus

 * Mario head background cloning Easter egg added.
 * Pressing ZL+ZR at the same time on the title brings up the drawing title screen minigame from Super Mario 64 DS.

Additional Content

 * Luigi, Wario, Yoshi, Daisy, Waluigi, Captain Toad and Rosalina are now playable.
 * Minigames and the respective minigame bunnies have been added, along with Peach's castle door being locked by default.

Bug Fixes

 * Playing the game with achievements enabled on Modern mode patches out the Backwards long jump exploit.

Sequence of Events

 * The intro cutscene now matches the Nintendo DS version, with the additions of Daisy, Waluigi, Captain Toad and Rosalina.
 * The game now starts with the character you have selected on the menu, rather than Mario or Yoshi.