Geo Adventure 2

Geo Adventure 2 is a platform video game developed by "Balls" and published by Universal Interactive Studios. It is the sequel to the original 1996 Geo Adventure game. It was released for PlayStation, Sega Saturn, Nintendo 64, Game Boy and Microsoft Windows in 1997 and 1998.

Gameplay
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Story
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Development
Geo Adventure 2 was first announced after the release of Geo Adventure on September 12, 1996. The game was originally used for the Geo Adventure engine, which would have been very similar to Geo Adventure in terms of graphics and gameplay. The game would have had a much stronger similarity to the original game that the final version did. The art style would have remained very similar to that of the first game, as would the gameplay, with a few notable additions. The mechanical gameplay was to be more accessible and less difficult than that of the original Geo Adventure game, but it was also to be more cerebral; puzzles would have taken on a larger role, as can be seen in the playable level which was included with the PlayStation version of the final game.

According to one magazine article, the game was due for release in the late Spring of 1997.

It is unknown exactly how near the game was to completion, but it seems that its music had not yet been composed when the game was scrapped. However, the magazine's article on the game stated that ‘it's already in a fairly advanced state – expect to see a preview next month’.

When the developers saw Naughty Dog's original Crash Bandicoot game at the 1996 Electronic Entertainment Expo, they became aware of the new gameplay possibilities offered by the 3D platforming genre. This lead to their cancellation of the sidescrolling Geo Adventure 2 prototype in favour of the final game.

The music for  was composed by Stewart Copeland (best known for the original Spyro the Dragon series (1998-2002) and the 1983 film Rumble Fish) and Elliot Goldenthal (best known for his work on the films Demolition Man (1993), Batman Forever (1995), and Batman & Robin (1997)). Geo G. designed for the game.

Screenshots
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