Q*bert: Quantum Leap

Q*bert: Quantum Leap is a 2019 video game developed by SingSong Entertainment, and published by Sony Interactive Entertainment for the PlayStation 4. It is based on the 1982 arcade game by Gottlieb. The game has been described as "80's arcade fun with a twist!", incorporating several new elements to the classic Q*bert gameplay.

The game began as a Kickstarter campaign around April 2017 with a goal of $50,000 USD to begin and continue development under the codename Project @!#?@!, with the blessing of Q*bert creator Warren Davis. The team eventually exceeded the amount needed to make the game. It was released in late 2019 to favorable reviews.

Gameplay
The goal of each level the same as most versions of Q*bert. The player maneuvers Q*bert over a series of levels comprised of isometric cubes. Q*bert then must change the tops of each cube to the desired color while avoiding purple-colored enemies Coily, Ugg, and Wrongway. Slick and Sam, two green onion-type creatures, undo Q*bert's progress but simply disappear upon touching the player. The spinning discs in each level take Q*bert back to the top of the stage. Whenever the player jumps on them while being chased by Coily, Coily falls off the ledge and the player is awarded with 500 points.

Other hazards include red balls which can bonk Q*bert, as well as the ledge off which the player can fall if there is no disc, and Brittle-Blocks, which disintegrate upon contact. Green balls temporarily stop time and prevent enemies from appearing.

The Dimension Transporter is an entity that temporarily appears during game play. Whenever Q*bert collides with it, he is transported to other "dimensions" of play-field, which refer to sub-levels that need to be completed along with the main one. Other entities include the Tumble Bug which rotates the orientation of the play-field and sometimes even the controls, as well as the Quantum Fairy, which gives Q*bert extra health, as well as 1000 points.

Other cubes are also added. The aforementioned Brittle-Blocks simply crumble upon contact with Q*bert after a short time. The player can slip out of death by jumping off immediately afterward. Bounce-Blocks automatically make Q*bert jump two cubes in the direction in which he is facing, creating a major challenge.