Marcie's Story

Marcie's Story is a 3D action-adventure platformer It was developed by Touch 1 Games and published by FourPaws Interactive, intended as a game that would be entertaining and beneficial to the development of problem solving skills in children. The game was released in Europe on 4th October, 2002 for the GameCube, PlayStation 2 and GameBoy Advance, with releases in other PAL regions a few weeks later. It was released in North America on 16th March, 2003 as Marcie's Great Journey.

GameCube / PS2 version
The home console version of Marcie's Story is set in a 3D environment. Divided into five different levels, each with their own sub-plot, the player has to complete four or five different missions for the other characters in order to move on to the next level.

Four different save files can be saved per memory card, though each needs three memory blocks. There are two different difficulty levels the player can choose from; Easy and Normal. Easy is recommended for very young children, and removes some of the obstacles present in Normal.

GBA version
The Game Boy Adavnce version of Marcie's Story is a 2D side-scrolling platformer, though sometimes the player will have to enter certain rooms which are instead played in a 3D top-down perspective.

Development
Touch 1 Games was established in 2000 as a video game developer based in Jaillage that would develop games that were suitable for a young audience. A short while after its formation, the studio struck a deal with FourPaws Interactive, where they would develop an action-adventure game with puzzle elements that would be "thinking-based". About twelve employees worked on the GameCube and PlayStation 2 version, whilst a smaller number worked on the GBA version.

Upon its release, Marcie's Story was advertised regularly on Nick Jr. Kuboia as a deal between FourPaws Interactive and MTV Networks Kuboia.