Second Chance (Dryicoran game show)

Second Chance was a game show in Dryicor broadcast on BOD 2 as a daytime show from 1978 until 1979. It was based on the.

Second Chance is often thought of as being the precursor to the hugely popular Press Your Luck forty years later.

Gameplay
Three contestants competed on each program.

Like its successor series forty years later, Second Chance saw contestants answer trivia questions in order to earn turns on a large game board with various cash amounts and prizes. Two rounds of play, consisting of one question round and one round at the board, were played.

Question rounds
Each question round consisted of three questions. After hearing the question, the contestants had five seconds to write their answers on pieces of cardboard and place the answers in a slot in front of them. None of the contestants could see what the others had answered.

Once the contestants answered, Magnusson would inform the contestants that at least one or two of them was either right or wrong (or that the contestants had all given the same answer). He then gave the contestants a choice of whether to stick with their answers or take a second chance by changing their answer to one of three choices provided by Peck.

Correct answers earned points which were converted to "spins" in the second half of the round. Three points were awarded for a correct initial answer; one point was awarded for a correct "second chance" answer.

Board round
Each contestant used their spins to accumulate money and prizes on an 18-space game board. To do this, the contestants used a buzzer in front of them to stop a flashing randomizer light which moved in a pattern around the board at a high rate of speed, and whatever the randomizer landed on when the contestant stopped it was given to him/her.

The gameboard featured nine cash squares with orange and yellow backgrounds and six squares with gift boxes in them which were used to represent prizes. Once one of these was landed on, a slide showing a prize was revealed and the prize's value was added to the contestant's score. There were also three squares with a cartoon figure referred to as the Devil in them. Hitting one of these cost a contestant whatever he/she had earned to that point, and hitting the Devil four times eliminated a contestant from the game. Unlike the board from the future Press Your Luck, the squares on this board did not change as the randomizer moved.

Initially, the top value in the first round was 2 500 Kr and 5 000 Kr in the second. Later, the second round also rewarded contestants that hit the top dollar value with an additional spin. Later still, the top value decreased to 1 000 Kr in the first round. In the second round, a randomizer with an eggcrate display was placed in the big money square and its value could be anywhere between 1 000 Kr and 5 000 Kr in increments of 1 000 Kr. Prizes were typically worth less than 1 000 Kr in the first round and significantly more in the second.

In both rounds when the contestants faced the board, play began with the contestant with the fewest spins and went in ascending order. If any of the contestants were tied, the contestant closest to Magnusson was given first chance. At any time, a contestant could pass his/her remaining spins. If any of the trailing contestants passed, those spins went to the leader. If the leader passed, they went to the contestant in second place unless there was a tie, in which case the contestant got to select which contestant received them. The contestant receiving the passed spins was forced to take all of them. If a Devil was hit, all of the remaining passed spins (if there were any) became earned spins and the contestant could do what they wanted with them. If the big money square was landed on with a passed spin in the second round, the contestant earned a regular spin.

The contestant in the lead at the end of the second board playing won the game, and kept whatever cash and/or prizes he/she earned. The show did not have returning champions.