Gaming Game

"For the website, see GamingGame.com."

Gaming Game (ゲーミンッゲーム, Gēminggēmu), known in Japan as Futaba Games (ふたばゲーム, Futaba Gēmu) since 2001, is a company who created video games. In 2001, their Japanese divison was bought by Futaba Channel (a.k.a. 2chan) for 1 million yen (9,009.09 US dollars). However, it is still called Gaming Game in the west, as Americans didn't recognize Futaba Channel at the time.

History
When Atari released the Atari 2600, John King had an idea to create a gaming company, The result was Gaming Game, At the time, they make games for the Atari 2600 and Arcades.

When Donkey Kong was released, the company got a European division, founded by Alex Colour (in which their name had a British English Accent).

When Nintendo released the Famicom, Gaming Game got a Japanese division, The Japanese division was founded by Yoshitake Yumezumi.

In 1990, An Australian subsidiary for Gaming Game was founded to publish games themselves instead of being published by different companies (such as MATTEL).

on 2001, Futaba Channel was founded and bought Gaming Game Japan for 1 million yen (explained above), so Gaming Game Japan got closed in favor of a new company called Futaba Games, There are plans to bring the company to The West, but Americans and Europeans didn't know about Futaba Channel until a Wikipedia article was made, So Plans are canceled and the Gaming Game brand has been maintained for over 40 years.

on 2003, The first OS-Tan game was made by Futaba Games, it was called MEたんの冒険 (ME-Tan No Boken, literally ME-Tan's Adventure), It was released for the Super Famicom on August 12th, 1 month before the Super Famicom got discontinued, The game is 48 megabits (6 Megabytes), uses the SA-1 chip, and costs 2500 yen, The SNES has already been discontinued in the West years before the game came out, which prevented The SNES version from getting localized until the Wii virtual console.

To prevent Gaming Game from getting sued, OS-Tan games must be published by Microsoft in the West, So to get the game localized, they made a GBA version called MEたんの冒険+ (ME-Tan No Boken Purasu, literally ME-Tan's Adventure+), It added new changes within the GBA's capabilities, However, Microsoft Was too busy working on Codename Longhorn (which became Windows Vista), So Gaming Game has to localize the game first, and then bring it to Microsoft for approval, The title was changed to ME-Tan's World to avoid confusion with Kirby's Adventure.

The ME-Tan RPG concept was originally pitched to Miyamoto, but Miyamoto was too busy working on Mario Kart: Double Dash!!, Then it Was pitched to Itoi, But Itoi is also busy, this time working on MOTHER 3, so the game had to be made by 1 developer, the game was released under the name of MEたんRPG (ME-Tan RPG), It is 192 megabits (24 megabytes), and has been released on the GBA in September 30th, 2003, The game has been localized as ME-Tan's Roleplay to avoid confusion with Super Mario RPG.

Games
NOTE: The consoles in italics are versions of the game released only in Japan, and companies marked both bold and italic are defunct.

Trivia

 * The games have regional differences, for instance, The scream for the final Boss in ME-Tan's World has been changed in the European version to maintain its PEGI 3 rating.
 * The first GG flashback games are just their Atari 2600 games ported onto the NES.
 * Most of their games in Japan had been imported into Hong Kong, though with no changes.
 * Most of their classic games stopped having GG Flashback versions due to the license being expired, for example, Looney Tunes's last GG Flashback version was on the SNES, before Sunsoft picked up the license.
 * This is one of the third-party companies to use the black box design in some of their NES games.
 * Their games contain anti-piracy measures, for example, ME-tan no minigēmu-shū checks for the ROM size, SRAM size, region, cartridge type, and checksum, if the check is successful, the game will boot up, but if the check fails, the game hangs for a second until an error appears stating that is a serious crime to copy video game according to copyright law, and that they need to buy the game, however, this cannot be done on modern emulators but appears on bootleg cartridges (e.g. a reproduction cartridge) as well as faulty emulators and bad ROM dumps.
 * In November 2020, source codes of their classic titles are leaked and made available through sites such as 4chan and The Pirate Bay. It was also made available on GitHub, but was quickly taken down following a DMCA complaint. The source codes also contain prototypes and tech demos, and all of them are available from every subsidiary of the company (including its international counterparts). Gaming Game is an example of a company still keeping their old source codes (likely for making revisions of games), with another example being Nintendo, who also had their source codes leaked.
 * Starting with Stickventures, Gaming Game offered phone numbers for game tips. In 2000, these phone numbers were discontinued and in 2010, they were reassigned to a sex hotline (as it was the case with Who Framed Roger Rabbit). In 2017, to celebrate the company's 40th anniversary, they did not only release New Stickventures, but also recovered those phone numbers, alongside a new one for that game. They kept assigning new phone numbers ever since.
 * Their last Greek-language game was Pocket Stickventures 2. After that, Gaming Game refused to localize future games into the Greek language due to the ban of electronic games in Greece that took effect in 2002.
 * The Microsoft that published Futaba's OS-Tan games wasn't actually the real Microsoft, but rather a subsidiary of Gaming Game that had been bought by Microsoft, using their logo, despite being a different company from the other Microsoft. It was later renamed to Microsoft Studios in order to avoid confusion, before becoming a division of Microsoft Game Studios.