Super Retro System Video

History
The idea came through as soon as Netflix announced they would become a streaming service, TechEruo, wanting to compete, wanted to make one similar, but operate more like a DVD service, where it's buy once, watch offline always, but it's digital. Blockbuster Video, who refused to support Netflix, signed onto the project, using their own engine, but DRM concerns prevented it from working out, as making a new system would take too much time to the point where Netflix would've already dominated the service, so TechEruo and Blockbuster Video went seperate ways with TechEruo using the Super Retro System engine (a modified SNES engine, but with compatibility improvements for PCs, like having the ability to use more than the SNES controller's dozen-or-so buttons), this engine only allowed them to use up to 128 MB of content, and also borrows features from the Nintendo DS Video engine, like it's 256x192 resolution and 32 kbps audio. Due to the low quality video, several companies refused to sign on, with only three accepting, Disney (who simply agreed to the profit margin), DiC Entertainment (who was required to comply in order to keep the rights to the Nintendo-based shows), and Warner Bros. (who simply wanted to compete with Paramount's deal with Netflix).

Launch Day (August 3, 2007)

 * The Adventures of Super Mario Bros. 3: Vol. 1
 * Batman: The Animated Series: Vol. 1
 * Cars
 * Disney's House of Mouse: Vol. 1
 * Ed, Edd and Eddy: Vol. 1
 * Foster's Home of Imaginary Friends: Vol. 1
 * Kim Possible: Vol. 1
 * Looney Tunes: Vol. 1
 * Mickey's Twice Upon A Christmas
 * The Super Mario Bros. Super Show: Vol. 1
 * Toy Story
 * The Wild