What if Konami acquired Capcom?/Tekken Tag Tournament 2

Tekken Tag Tournament 2 is the eighth installment in the Tekken fighting game series and the sequel to Tekken Tag Tournament. It was released for the arcades in September 2011, for PlayStation 3, Xbox 360 and Windows in September 2012, for the PlayStation Vita, iGame, iOS and Android in October 2012, for the iPlay as one of the system's launch titles in November 2012 and for the PlayStation 4 and Xbox One in March 2014.

As with the original Tekken Tag Tournament, the game includes almost every character from past Tekken games, giving it the largest playable roster in a Tekken game to date. Players can choose either a team of two characters on each side or a solo character. Tekken Tag Tournament 2 was a critical and commercial success, selling over 10 million copies.

Gameplay
Like the original Tekken Tag Tournament, matches involve each player selecting two fighters to fight with. Players are able to switch their fighters out at any time, allowing the inactivating character to gradually recover some life they might have lost. At certain points, an inactive character's life bar may flash, giving them a temporary boost in strength if they are tagged in. If the life bar of either of a player's fighters runs out, that player loses the round. If time runs out, the player who has the most cumulative life remaining amongst their fighters wins the round.

The gameplay expands on the tag mechanics featured in the first Tekken Tag, allowing for extended tag combos and combined moves. New techniques include combined tag throws which, if timed properly, can be escaped from. Tag combos (referred to as "Tag Assaults") can be done simultaneously with both characters participating in the combo at the same time. The game inherits gameplay features from Tekken 6, such as "Bound" hits (hits that slam an airborne opponent to the ground and stun them so combos can be extended) and walled arenas, some of which featuring walls and floors that can be broken through during the fight. Character customization is also featured, similar to past Tekken games.

Features suggested by Katsuhiro Harada include recording in Practice mode as well as a Tutorial, to make the game more accessible for new players. The game features a "stage gimmick" system. For instance, an example of the system shown has the player slamming their opponent into wall, which breaks and the opponent goes flying, landing in a new area where the fight continues (similar to the Falls off the Edge feature from the Dead or Alive games). As the opponent falls, the tag partner is waiting at the bottom to continue the combo.

Arcade Battle Mode
the player chooses a character and goes through 9 stages in which the player goes through the chosen character's story. the 1st 6 are against random opponents, the 7th is against either Jin and Devil Jin or Heihachi, the 8th is against either Ogre and True Ogre or Jinpachi and the 9th is against Jun and Unknown

Score Attack Mode
the player chooses a character and goes through 9 stages in which the player needs to get the highest score possible. the 1st 6 are against random opponents, the 7th is against either Jin and Devil Jin or Heihachi, the 8th is against either Ogre and True Ogre or Jinpachi and the 9th is against Jun and Unknown.

Time Attack Mode
the player chooses a character and goes through 9 stages that the player needs to finish in the shortest time possible. the 1st 6 are against random opponents and the 9th is against Jun and Unknown.

Survival Mode
the player chooses a character and goes through 100 stages in which the player fights as much characters as possible.

Versus Mode
the players choose 2 characters and fight each other.

Arcade History Mode
The player can pick any of the following classic games to play:
 * Soul Edge Ver .1
 * Soulcalibur III: Arcade Edition
 * Virtua Fighter 3
 * Virtua Fighter 4: Final Tuned
 * Rolling Thunder 2
 * Pac-Mania
 * Galga '88

Cheats

 * Time Release for Characters/Stages (Arcade Version):
 * Marshall Law - first sighted after 7 days, playable after 14 days.
 * Michelle Chang - first sighted after 14 days, playable after 21 days.
 * Christie Monteiro - first sighted after 21 days, playable after 28 days.
 * Prototype Jack - first sighted after 28 days, playable after 35 days.
 * Mokujin - first sighted after 35 days, playable after 42 days.
 * Tiger Jackson - first sighted after 42 days, playable after 49 days.
 * Miharu Hirano - first sighted after 49 days, playable after 56 days.
 * Gun Jack - first sighted after 56 days, playable after 63 days.
 * Violet - first sighted after 63 days, playable after 79 days.
 * Dr. Bosconovitch - first sighted after 70 days, playable after 77 days.
 * Panda - first sighted after 77 days, playable after 84 days.
 * Alex - first sighted after 84 days, playable after 91 days.
 * Panda - first sighted after 91 days, playable after 98 days.
 * Combot - first sighted after 98 days, playable after 105 days.
 * Tetsujin - first sighted after 105 days, playable after 112 days.
 * Hall of Judgement - coming soon after 112 days, selectable after 119 days.
 * Naraku - coming soon after 119 days, selectable after 126 days.
 * Heavenly Garden - coming soon after 126 days, selectable after 133 days.
 * Fallen Garden - coming soon after 133 days, selectable after 140 days.
 * Devil Jin - coming soon after 140 days, playable after 147 days.
 * True Ogre - coming soon after 147 days, playable after 154 days.
 * Jun Kazama - coming soon after 154 days, playable after 161 days.
 * Unknown - coming soon after 161 days, playable after 168 days.
 * Unlock characters (Home and Handheld Versions):
 * Marshall Law - Defeat Arcade/Score Attack/Time Attack Mode once with any character.
 * Michelle Chang - Defeat Arcade/Score Attack/Time Attack Mode twice with different characters.
 * Christie Monteiro - Defeat Arcade/Score Attack/Time Attack Mode thrice with different characters.
 * Prototype Jack - Defeat Arcade/Score Attack/Time Attack Mode 4 times with different characters.
 * Mokujin - Defeat Arcade/Score Attack/Time Attack Mode 5 times with different characters.
 * Tiger Jackson - Defeat Arcade/Score Attack/Time Attack Mode 6 times with different characters.
 * Miharu Hirano - Defeat Arcade/Score Attack/Time Attack Mode 7 times with different characters.
 * Gun Jack - Defeat Arcade/Score Attack/Time Attack Mode 8 times with different characters.
 * Violet - Defeat Arcade/Score Attack/Time Attack Mode 9 times with different characters.
 * Dr. Bosconovitch - Defeat Arcade/Score Attack/Time Attack Mode 10 times with different characters.
 * Panda - Defeat Arcade/Score Attack/Time Attack Mode 11 times with different characters.
 * Alex - Defeat Arcade/Score Attack/Time Attack Mode 12 times with different characters.
 * Combot - Defeat Arcade/Score Attack/Time Attack Mode 13 times with different characters.
 * Angel - Defeat Arcade/Score Attack/Time Attack Mode 14 times with different characters.
 * Tetsujin - Defeat Arcade/Score Attack/Time Attack Mode 15 times with different characters.
 * Devil Jin - Defeat Arcade/Score Attack/Time Attack Mode 16 times with different characters.
 * True Ogre - Defeat Arcade/Score Attack/Time Attack Mode 17 times with different characters.
 * Jun Kazama - Defeat Arcade/Score Attack/Time Attack Mode 18 times with different characters.
 * Unknown - Defeat Arcade/Score Attack/Time Attack Mode 19 times with different characters.
 * Unlock stages (Home and Handheld Versions):
 * Hall of Judgement - Defeat Arcade/Score Attack/Time Attack Mode once with any character.
 * Naraku - Defeat Arcade/Score Attack/Time Attack Mode twice with different characters.
 * Heavenly Garden - Defeat Arcade/Score Attack/Time Attack Mode thrice with different characters.
 * Fallen Garden - Defeat Arcade/Score Attack/Time Attack Mode 4 times with different characters.

Trivia

 * This Tekken game is notable for having these distinctions:
 * The first Tekken game to feature Create-A-Fighter.