Pocket Neko-chan 2

Pocket Neko-chan 2 is the second entry in the Pocket Neko-chan subseries of the Neko-chan series. Developed and published by C.O.V.I.D. for the Game Boy in 1991, the story follows Neko-chan's quest to save his friend Inu-kun, who was kidnapped by Kitsnay. The gameplay is similar to those of earlier Neko-chan games; the player controls Neko-chan in a world map consisting of levels and other places.

In the US, Gaming Game subsidiary Nestar published the game in early 1992 as Kats 'n' Kitt'n but despite selling well, didn't receive well by critics, and was considered an example of several failed attempts to bring Neko-chan into America.

Gameplay and summary
Pocket Neko-chan 2 is a platformer. The player controls Neko-chan, jumps on enemies, and collect diamonds.

The game could be played with one player in story mode, or up to four players via the Link Cable in versus mode.

The HUD shows (from left to right) the amount of lives, a health meter, how many diamonds are collected, and the score.

The game has music composed by Ichika Ogata, who was a long-time composer in the Neko-chan series.

The game was produced by Matsuki Nato, long-time creator of the Neko-chan series.

The game's development was supervised by Takata Shin, who was the founder of C.O.V.I.D.

Release and localization
Pocket Neko-chan 2 was released on September 30th, 1991, 5 months after the release of Super Neko-chan.

Nestar, a Gaming Game subsidiary, localized the game for the American market on March 10th, 1992 as Kats 'n' Kitt'n. The title used cool spellings and has an ad campaign meant to be "cool".

In the localization, Neko-chan was renamed to Jumpin' Kat and the enemy Futoaraku was renamed to Walkin' Blob, alongside a new face due to the original Japanese design looking "too cute for Americans".

Due to the Japanese version's dialogue being written in Hiragana (in order to make the game appeal to younger children), the script that was sent to Nestar in the US features Katakana and Kanji in order to make localization easier.

Trivia

 * Interestingly, both the Japanese and American versions made its way onto the 3DS eShop in the US and Europe exactly 20 years after the game's release, made to entice western Neko-chan fans.