Orville: Hero of the High Seas

Orville: Hero of the High Seas is a platform game developed and published by Astound, and created by Kevin and Julianne Langley. The first installment in the Orville franchise, the game follows Orville, a seafaring otter who sets out to rescue his girlfriend from a band of pirates.

Orville was developed by a secondary crew that featured the Langley twins' associates who weren't working on Tales of The Nutcracker and Astound staff not obligated to work on other projects. Astound wanted to offset any potential losses from the highly ambitious Tales of The Nutcracker, and commissioned the Langleys to develop a "backup game". After a hasty two-month development, Orville: Hero of the High Seas was released for the, and Theorysonic Codear on October 1, 1993.

Orville: Hero of the High Seas received mostly positive reviews, with critics praising the storyline, animation, music and graphics but criticizing the controls. The game was commercially successful, and sold 5 million copies worldwide.

Development
Much of the programming for Orville was done using a  computer in Matthew Hubacek's basement in. Hubacek, Andrew Postlewait and Bianca Reid programmed the game together. Adebayo Odegbami composed the music; he wrote his compositions based on level designs Kevin Langley had given the crew, and then programmed the music tracks using another FM Towns computer, with a modified used in tandem with the FM Towns version of Theorysoft Music Designer.