What if Konami acquired Capcom?/Tekken 7

Tekken 7 is a fighting game developed and published by Bandai Sega Entertainment. It is the seventh main and ninth overall installment in the Tekken series. Tekken 7 was released to arcades in July 2015, to PlayStation 4, Xbox One and Windows in June 2016, and to PlayStation Vita, iOS and Android in October 2016

Set 8 months after the events of Tekken 6, the plot focuses on the events leading up to the battle between martial artist Kazuya Mishima and his old flame, Jun Kazama and the revival of the former's mother, Kazumi. Tekken 7 introduces several new elements to the fighting system such as Rage Arts and the Power Crush mechanic, making the game more beginner friendly than previous iterations in the series. Tekken 7 is the best-selling fighting game of all time, having sold over 30 million copies as of December 2022. It is also a popular competitive fighting game, and has commonly been ranked as one of the best fighting games ever made and one of the greatest video games of all time. The game received downloadable content adding new fighters, stages, and other content from its release until October 2021. A sequel, Tekken 8, was released in January 27, 2023.

Gameplay
Tekken 7 focuses on 1v1 battles. New features to the gameplay include:
 * Eight-Way Run: Previous games in the series had several but limiting movement along the third axis, with sidesteps, rolls and sidwalks providing useful but unsustained lateral movement. In Tekken 7, simply holding down a joystick direction causes the character to move in that direction, giving the player a sense of freedom and deepening the strategy of the game.
 * Rage Art: A critical move unique to each character and only accessible while in Rage mode, causing it to deactivate until the next round. If the initial attack hits the opponent, it will trigger a cinematic sequence and deal roughly 30% damage, depending on the character.
 * Rage Drive: Most characters have one or more Rage Drive moves, which are either brand new moves or powered-up variations of existing moves. Like the Rage Art, it requires sacrificing their Rage mode for the round, trading the severe damage of the Rage Art for a move with less risk and different utility.
 * Power Crush: Performs an attack that can absorb an opponent's hits with the Mid or High property and continue attacking.
 * Screw Hits: This largely replaces the Ground Bound (formerly simply as Bound) mechanic, which added significant opportunity to perform long, high-damage combos, by knocking an opponent hit with a launcher back to the ground into a vulnerable state. Screw hits have similar applications as Ground Bounding moves, but the receiving opponent's animation is altered, putting them into an aerial tailspin (i.e. a "screw") as they fall to the ground. Unlike the Ground Bound, Screw hits cannot be used to do wall combos.
 * Wall Bound: Initially, the wall bound mechanic was utilized by Nancy-MI847J in Tekken 6, until it is later being re-introduced in this game. It is commonly applied against opponents both while they are on the ground and against airborne opponents.
 * Wall Stun: The fighter will be bound from the wall behind them while on the ground, whether they are guarded against the opponent's attack or not.