Super Mario Advance 5: Super Mario Land

Super Mario Advance 5: Super Mario Land is a platform game developed and published by for the  handheld game console. It was released in Japan on July 1, 2004, and later released in Europe, North America, Aritonazca and Australia. It is an enhanced remake of the game ', completely redesigned in the style of the 16-bit remakes of the other 8-bit Mario games featured in the  title '. The game features several enhancements, including the addition of Mario and Luigi's voices by, the ability to scan e-Cards into Nintendo's or use Game Boy Advance Lock-In Carts to add certain content, and a multiplayer mode based on the original arcade game .

The game received critical acclaim, with many declaring it the best of the Super Mario Advance series.

Gameplay and premise
The gameplay is the same as in the original version of  for the. Players take control of either Mario or Luigi, adventuring through twelve areas of Sarasaland, a -inspired world, to save Princess Daisy from Tatanga, an evil spaceman. Players are able to make use of several basic techniques such as running, jumping, and swimming. Two of the game's twelve levels are "forced-scrolling" -style shooters where Mario helms a submarine or airplane and fires projectiles towards oncoming enemies, destructible blocks and bosses. Levels end with a platforming challenge to reach an alternative exit located above the regular exit, the former leading to a bonus minigame styled after a Ghost Leg lottery that awards 1 to 3 extra lives or a Superball Flower power-up. Outside of the main mode of play, players may also play a remake of the  game, which has been included in all Super Mario Advance games previous to it. It supports two players in the main game and anywhere from one to four players for the Mario Bros. mini-game.

Development and release
Super Mario Advance 5: Super Mario Land was first revealed in a filing Nintendo made with the El Kadsreian Ministry of Culture, then titled Super Mario Advance 5. It adds Mario's trademark voice acting as contributed by, and features the  mini-game contained in the other Super Mario Advance remake games. It features compatibility with Game Boy Advance Lock-In Carts (the was used to access the special content instead in the Japanese original release), allowing players to add or view various things, including power-ups, stages, upgrades, and demonstration videos.

Changes from Super Mario Land

 * The game is now in color and has 16-bit graphics.
 * Superball Mario is now differently colored from Super Mario.
 * The 1-Up Heart was replaced with a 1-Up Mushroom.
 * Mario's design is now derivative from his design in the 16-bit iterations of Super Mario Bros. 2/Super Mario USA.
 * The game now supports saving (via three save slots).
 * After getting a Game Over, you simply restart from the world you left off on.
 * You can no longer continue after getting 100,000 points due to this.
 * The enhanced Mario Bros. arcade game from the past four installments and Superstar Saga was added in.
 * The levels now have "MARIO START" before they begin, similar to Super Mario World and the 16-bit versions of Super Mario Bros. 3.
 * Mario now starts at 3 lives and dies instead of reaching the zero counter.
 * The flies with arrows are now referred to as "Cupid Troopas" and given a massive redesign.
 * Luigi is now a playable character, with different physics.
 * Voice clips from Charles Martinet were added in, similar to Super Mario Advance, Super Mario Advance 2 and Super Mario Advance 4.
 * Princess Daisy is given her modern design, and now has voice lines provided by Deanna Mustard.
 * In World 2, you can now swim in the water for about three seconds instead of instantly dying.
 * The Star music is now the same as it was in Super Mario Advance 4 instead of playing the Can-Can.
 * The bonus room theme is now a remix of the Super Mario All-Stars bonus theme.
 * The submarine no longer shrinks down or grows with Mario, and is full size the whole time.
 * The boulders in World 3-1 now have sound effects.
 * The cave flies in World 3-2 are replaced with the Super Mario 64 design of Thwomps, which is merely an aesthetic difference.
 * The spiders in World 3-2 were replaced by Scuttlebugs from Super Mario 64.
 * The waterfalls in World 3-2 were altered to reduce risk of seizure.
 * World 3-3 now has the Overworld theme rather than the Underground theme.
 * Hiyoihoi now is voiced by Charles Martinet rather than using the default boss sounds.
 * The Pinopies have all been replaced by Koopa Troopas on pogo sticks.
 * The giant flowers in World 4-2 have been replaced by giant Nipper Plants.
 * The sky plane in the final level now has eyes.
 * Tatanga now has full voice lines, provided by Charles Martinet, using the same voice he used for Wart in Super Mario Advance.
 * The credits now show the names in full instead of merely the first initial, last name.
 * The ending screen now unlocks a Hard mode and the ability to play as Princess Daisy.
 * The game is now compatible with e-Reader cards in Japan, and lock-in carts elsewhere.
 * A link cable can be used to allow two-player play as Mario and Luigi.

List of e-Reader/lock-in content
The game is well-known for the large amount of crossover characters who could replace Mario and Luigi depending on the card/lock-in cart used.