Next One, Please! (Laiorian game show)

Seuraava (English: Next!), is a Laiorian game show broadcast on LTV Suomi 1 since 2016. The Laiorian version of cult Italian teatime programme , the show is the Finnish-language Laiorian version of the franchise.

Gameplay
¡Avanti! is a weekday 5pm game show, created by popular Italian TV presenter and hosted in Laioria by Iván Robledo. Contestants have to beat both the episode's reigning champion and a fiendishly difficult final round to potentially win up to KR 1.455.000.

Contestants line up on one side of the stage and the first is called up. A contestant is eliminated with the words - "Avanti un altro - Que pase el siguiente, ¡por favor!", which has become a national catchphrase.

Seuraava ensimmäinen!
Unusually for most game shows but as per normal in Italy, the show is split into two parts, the first being Avanti il Primo!. In the first round, or Seuraava ensimäinen!, as it is called in Laioria, Robledo asks four questions in a given category, and the contestant must answer three correctly or be eliminated.

If the contestant answers 3 correctly, they are allowed to select one of 54 scrolls, with different amounts of money totalling KR 1.455.000 or a special scroll. Money amounts are added to the contestant's score, whilst special scrolls have different tasks to earn money or possibly eliminating the player straight away. The scrolls are distributed as seen below.

Money scrolls

 * 1 scroll worth KR 150.000
 * 5 scrolls worth KR 75.000
 * 5 scrolls worth KR 50.000
 * 5 scrolls worth KR 40.000
 * 5 scrolls worth KR 30.000
 * 5 scrolls worth KR 25.000
 * 5 scrolls worth KR 20.000
 * 5 scrolls worth KR 15.000
 * 5 scrolls worth KR 10.000

Special scrolls

 * Taistelu (5 scrolls) - If there is someone else in the champion's chair, the contestant's score is raised to match their total, and the pair are asked a question with no multiple-choice. The first player to buzz in with a right answer (champion) keeps their chair, and the player is eliminated or (contestant) eliminates the champion, the player steals the champion's chair. The only way a contestant can decline El Duelo is on a special question.
 * Kuolema (3 scrolls) - The contestant's money is set to zero and a contestant is asked a question by an actor dressed like an undertaker. If the contestant fails to answer the question correctly, they are eliminated, if they get it right, they can select another scroll if they want.
 * Seuraava! (1 scroll, reinserted when drawn) - The contestant is immediately eliminated and the next contestant is called up by Robledo.
 * Hyvä keiju (3 scrolls) - The contestant is asked a question by a fairy. If they answer correctly, their score is taken up to a massive KR 300.000, if they miss, the game still carries on, without an elimination.
 * Muutaa (1 scroll) - The contestant must select an audience member to play the question on their behalf. Whatever happens happens to the contestant, i.e. if the audience member answers wrong, the contestant is eliminated.

Some rounds feature special questions, asked by a costumed performer. These questions (there is usually only one of them) can by open-ended or multiple-choice. A contestant who succeeds on a special question (including a Kuolema question) may choose to reject his or her first scroll and choose another and accept that result, except that Kuolema and Seuraava! cannot be rejected in this way. In addition, this is the only way a contestant may decline to participate in Taistelu (assuming it is chosen first; if it is chosen following a rejection of another scroll, the contestant must face the duel).

One or two rounds during the show are designated as "bonus" rounds. A bonus round is indicated by a model of the contestant's preferred gender going on stage and standing with the contestant while the contestant plays a normal round (usually, the model also massages the contestant while the round is in progress). If the contestant succeeds in that round and selects a money amount on the resulting scroll selection, the amount is doubled.

After any successful round, the contestant may choose to close his or her game and take a seat in the champion's chair. All subsequent contestants on that show must beat the current champion's score (ties go in favour of the current champion) in order to be able to close their respective games and take over the champion's chair. A displaced champion is eliminated from the game.

Multiple rounds are played according to available time; an alarm sounds when the final round is about to begin. At that point, the contestant must successfully complete the round and attain a higher score than the champion on the resulting scroll selection (or selections, if the final round is a special question) in order to win the game. If the contestant fails to complete the round, or fails to overtake the champion, the champion wins. The winner plays the final for his or her total score, plus KR 100.000.

Final Round
In the final stage, the last person sitting in the chair plays to win their entire jackpot plus KR 100.000. The contestant has 150 seconds to answer 21 questions incorrectly. Each question has two choices, and the contestant must select the incorrect option. Choosing the incorrect answer allows the contestant to move on to the next question; if the contestant chooses the correct answer, he or she must start over from the beginning of the list. If the contestant can successfully answer all 21 questions incorrectly within 150 seconds, he or she wins all the money built up during the game, plus an additional KR 100.000.

If time runs out, the score money from the game is out of play, and the contestant continues to play for a jackpot that starts at KR 100.000 and decreases by KR 1.000 for each second beyond the initial time limit. Once the jackpot reaches KR 50.000, a light beaM is activated, and the contestant may place his or her hand into the beam, thus "freezing" the jackpot and stopping it from counting down further. Once the jackpot is frozen, the contestant is given one last chance to answer all the questions from the beginning. If the contestant makes a mistake at any point during their final run, or fails to answer a question within 10 questions the jackpot is lost and their game is over. The game also ends in failure if a further 100 seconds elapse beyond the initial time limit, allowing the money to count down to KR 0.