Singularity Games/Development teams

This is a list of development teams in Singularity Games, usually focusing on specific projects. In addition of housing them, Singularity also hosts blogs for them.

Early years (2018-2020)
On January 1, 2018, Singularity Games acquired some staff and the video game development, animation, visual effects, art and creative production operations of Salovaara & Kukkonen Group. They also acquired Laserium Game Studios in Moscow, Sydney, Toronto, Chicago, Austin, Manchester, Vancouver, Paris, Halifax, Amsterdam, Bangalore, Hamburg, Riverside, Dublin and Annecy, with all of their projects in development or pre-production. They also acquired Laserium Game Studios' pinball and mobile divisions, Game Agent's Los Angeles game development studio, MPS Labs, CedarMaple Australia, Live Interactive's office in Sydney and its studios Adrenium Monsoon (Toronto) and Black Ship Games (London).

In March 2018, they acquired and merged Laserium Game Studios' Shanghai and Tokyo studios into their Redwood City studio.

In April 2018, the Cheltenham studio acquired staff from Dambuster Studios, Fishlabs, Crytek, Techland, Virtuos, Exient Entertainment, Rockstar Studios, Feral Interactive, Nixxes Software, Chimera Entertainment, CGBot, Rmory, The Imaginarium Studios, Turbulent, voidALPHA, Wyrmbyte, FaceWare Technologies, IllFonic, Wushu Studios, Hyperion Entertainment, Creative Assembly, Splash Damage, Sumo Digital, King Digital Entertainment, Playdemic, TT Fusion and TT Animation. They also hired a few people who worked on Sailfish OS to help with porting, while acquiring Starbreeze UK from Starbreeze Studios, the Warsaw development studio from Ubisoft and staff from Gameloft.

The Redwood City studio, in the meantime, acquired staff from King, Massive Black, Mercenary Technology, Gameloft, inXile Entertainment and WB Games, while the New York studio hired staff from OtherSide Entertainment, Harebrained Schemes and King.

On April 27, 2018, Singularity Games Cheltenham completed the acquisition of development studios in Chertsey and Vienna from Ubisoft and by 2018, Singularity and its predecessors acquired studios in Valencia, Hyderabad, Helsinki, Guadalarja, Chengdu, Santiago, Bogota, Buenos Aires, Bangkok, New York, Milan, Stockholm, Jogyakarta, Kuala Lumpur, Auckland, New Orleans, Seattle, Tokyo, Hanoi, Da Nang, Shenzen and Madrid from Gameloft, with nine game developers: nSpace, Handheld Games, Shaba Games, RedOctane, Luxoflux, Budcat Creations, Underground Development, the 3DO Company and Edge of Reality.

In May 2018, Singularity Games announced to open a satellite studio/temporary development studio in Vancouver, with staff from Bandai Namco, Behaviour Interactive, Valve Corporation, Digital Eel, Raven Software, Digital Extremes, Virtuos, Capcom, Gearbox Studio Quebec, Super Punch Productions, Rockstar Studios, Piranha Games and Techland; another one in Austin, with staff from Triptych Games, Gearbox Software, Aspyr Media, Glu Mobile and Certain Affinity; and another one in Tokyo, with staff from Nintendo EPD, Arika, Crafts & Meister, DotGears, XPEC Entertainment, Bandai Namco, Camelot Software Planning, HexaDrive, Sega, Level5, Gameloft, Sparx Animation Studios & Virtuos, Arzest, Studio Khara, Aniplex, Studio Trigger, Intercept and DiNG, ArtPlay, Racjin, Konami and Bandai Namco.

These studios were set up to contribute to the development of Mirage, and also hire students from nearby universities (and sometimes select, if they are a great distance from the studios).

In June 2018, they acqui-hired Mind Storm Studios (Pakistani game developer), Red Eagle Games (Warsaw/Austin-based game developer), SuperSpicy Studios (development studio in St. Petersburg (Russia) and Cambridge (USA)), Team UltraTurbo (a racing game development team), Snakecore (a localization, porting and game assurance company based in Germany, Japan and Russia ), Origo Games (console game developer), Cloudsauce (a cloud computing company) and Solid Pirate Ninjas (puzzle game developer, now working on casual games as well), all based in California. Their staff was merged into the Redwood City studio shortly afterward, but they kept their brands for their respective teams.

They also bought out the studios in Seattle, New York, Emeryville (US), Manila (Philippines), Seoul (South Korea), Leeds and Chertsey (UK) from an undisclosed game developer, with 70 employees from their London studio, 275 employees from their Los Angeles studio (now employing 95) and all employees from their Montreal studio. They also bought out the London studio and its remaining employees to merge into their Cheltenham studio. It also acquired their Operation Bigworld IP. The developer in question was later revealed as Sam Garcia Productions. The employees and studios were merged into Team Smash Fight & Co later on.

They also acqui-hired (former) employees of Activision (e.g. from Luxoflux, 7 Studios), Microsoft Studios (e.g. Rare (like Chris Seavor and Grant Kirkhope), Carbonated Games, Team Dakota and BigPark), Zynga (e.g. NaturalMotion, Zynga with Friends studio), and Team Ico + Project Siren/Team Gravity; some employees from Liquid Development, Gl33k, Autodesk, RAD Game Tools, OC3 Entertainment, Audiokinetic, Firelight Technologies, Havok, Wargaming.net, GameInsight, Zynga, Zenimax (from studios such as Arkane and id), Carbine Studios; all former employees of Engine Interactive BV, KMM Games/Team Bondi; all employees of Bluepoint Games, Monster Games, Next Level Games, Retro Studios, Carbine Studios, Tantalus Media, Riot Games, PlatinumGames, Fatshark, Stunlock Studios, Left Field Productions, War Drum Studios, High Voltage Software, Nexon, Game Freak, Armature Studio, Iron Galaxy Studios, BlitWorks, Yingpei Games and Force Field; all 15 employees from Babaroga, a Chicago-based studio; and independent developers PadogaWest Games and Headcannon; and former employees of Ensemble Studios and Kojima Productions/Konami Los Angeles; as remote part-time employees.

They also hired developers of such mods as Project M and Newer Super Mario Bros Wii, and composers Graeme Norgate, Steve Burke, Robin Beanland, David Doak and Tomoki Miyoshi.

In July 2018, Singularity Games merged their New York, Austin, Vancouver and Tokyo studios into the Redwood City studios, after completing work on Mirage. Also, staff was moved from the Cheltenham studio to Redwood City studio once again; this time it was over 99% of the staff, leaving only 5 game developers.

On August 2018, Singularity Games established a label; Psyclapse, where they'll released remakes of classic games. They will release two games through the label, however the games are yet to be announced.

Virtual Arcade Men
The team specializes n developing minigames and "80s arcade-ish" video games to be played inside Singularity Games' projects. This team only exists as a temporary unit for when games need to include easter eggs (in this case, arcade cabinets) in order to make the gameplay more fun. They aren't signed to develop any original games outside of the Singularity Game Jam.

Team Smash Fight & Co
On August 2018, Singularity Games announced to merge Origo Games, Iris Force, Omixron, Mind Storm Studios, Cloudsauce, Snakecore, Solid Pirate Ninjas, Adrenium Monsoon, Team UltraTurbo and MPS Labs with some of it's acqui-hired employees into a new development team, which eventually became Team Smash Fight & Co.

While the team will mainly work on the Smash Fight franchise, which is why the team is called that, it will also develop games unrelated to Smash Fight and also work with and support external and independent developers.

The team is led by Daniel Pecker, brother of SuperSpicy founder and Google employee Robert Pecker.

Awero Studio
This team develops Moving Mountains, a JRPG-like adventure game. The team is led by Airi Suzume.

RedOctane
On August 2018, Singularity Games established RedOctane, the team that focuses on arcade games and hardware development.

SuperSpicy Studios
SuperSpicy Studios Ltd. is a mobile application development team. It was founded in 2006, by two former MIT students Daniel Garcia and Robert Pecker, who both studied game design and social sciences. The studio focused on making casual and multiplayer games for mobile platforms, like Android, iOS, Blackberry, Windows Phone and Symbian.

In 2015, Robert Pecker departured from SuperSpicy to work for Google. In March 2015, they announced to collaborate with Finji to create games exclusively for PlayStation 4, Xbox Live, Nintendo eShop, iOS, Android and PlayStation Vita.

The team currently consists of 45 developers. The only game published independently was Sarinu, for Blackberry, Symbian, Bada, webOS, Tizen, MeeGo family, Windows Phones and Linux.

Red Eagle Games
Red Eagle Games (formerly Red Eagle Games Sp z.o.o.) was a Polish video game developer with headquarters located in Warsaw, Poland, founded in 1991. It also used to have an office in Austin, Texas, until it was merged into the Polish office.

It wound up in liquidation in 2007, but in 2015, it was brought back by Nordic Games GmbH and was run as its subsidiary before being bought out by Singularity Games.

Like in it's original run, it will mainly work on the Super Gun Blast franchise. Games they developed include Super Gun Blast.

Phantasm Technology Group
After the release of Mirage, the engine was announced to have continued development within Singularity Games' new team Phantasm Technology Group. They develop the engine with Starbreeze Studios and Ubisoft.

The engine is planned to be available for the public after the release of Mirage 2.

Singularity Comics
Singularity Comics was established in August 2018, with help of 12-Gauge Comics.

Cheltenham
More coming soon.

Singularity Games Tokyo Animation (2018)
Around early 2018, Singularity Games acquired Dan Wicker's anime studio Denime KK, which would later be turned into the Tokyo satellite studio for animation, and later on, game development.

Iris Force
This team specializes in original handheld games.

Omixron
This team specializes in free-to-play games.