The Incredible World of Riddles GP

The Incredible World of Riddles GP (informally known as Riddle World GP) is a kart racing video game developed by Lucky Ball Games and published by Dream World Interactive. It is based on the Incredible World of Riddles media franchise, and is one of the earliest examples of a modernised kart racing games. The game was initally released across European arcades in June 1996, before being released for the PlayStation and Sega Saturn the following year.

Gameplay
The Incredible World of Riddles GP is a kart racing video game in which the player can play as characters from the Incredible World of Riddles franchise and race up to five opponents across seven different race tracks. Each track has a day and night variant, with the nighttime version appearing if the game's clock is set between 6:00p.m. and 6:00a.m.

In order to complete a race, the player must complete a set amount of laps around it. Aside from driving and drifting (which is done automatically by steering far enough left or right), the player can also pick up Wands, items that can give the player an advantage in the race. Each race also has a time limit; any players who do not finish within the time limit will be forced to withdraw from the race.

Up to six players (depending on the cabinet setup) can race at a time, with each layer paying one coin each. Players all cast a vote on which track they'd like to play, with the track getting the most votes being played (random if there's a tie). For two coins each, players can opt to do a Grand Prix in which three tracks (four in later revisions) are chosen randomly to be raced on. Players get points based on the position they finish each race in as displayed down below: If only one person is playing they can also choose to do a Time Attack where they must choose a track to race on alone as quickly as they can. The game saves the top six times for each track. Assuming the player gets on the leaderboard, they are allowed to enter a four-character nickname next to their record.
 * 1st; 20 points
 * 2nd; 15 points
 * 3rd; 10 points
 * 4th; 7 points
 * 5th; 4 points
 * 6th; 2 points
 * No points are awarded to racers who do not finish in time. Additionally, the entire Grand Prix ends prematurely if all six racers time out on a track.

Development
Franchise creator Ashley Maverick developed the game as her answer to Nintendo's Super Mario Kart, though also took some inspiration from the 1994 video game Motor Toon Grand Prix. Outside of pitching the initial idea, Maverick had very little involvement in the game's development due to being focused on other projects. Like with other video games based on the franchise, the development team had several difficulties catering to both the young intended audience of The Incredible World of Riddles and hardcore arcade audiences. The team opted to include an "Auto Accelerate" switch so young children who were too short to reach the pedals could still play the game without assistance.