The Cutting Room Floor/A Dog's Room

One of those platformers where you play as a dog, there was also an NES release that received negative reviews.

Unused Graphics
Found in the graphics bank for the sound test are those hexadecimal numbers, the sound test will only display decimal numbers for each song (which is why it displays 3 digits), leaving those hexadecimal numbers unused, only the duplicates (for the BGM and SFX text in the sound test) are used.

Unused Music
This song was meant to test pitch bending.

Unused Text
A text meant for the language select screen.

Debug Mode
Just like older Sonic games, There's a debug mode in this game which allows you to place objects by pressing A/B, delete them by pressing X/Y, move them by holding the d-pad, and toggle the mode by pressing L/R, to access it, you must choose a level in the level select.

Sound Test
By unlocking a hidden level select, you can toggle the sound select by pressing L/R, You can press A/B/Y/X/Start to play the BGM/SFX, Select/Up/Down to choose between BGM and SFX, and Left/Right to choose a BGM/SFX.

Level Select


There's a hidden level select in the game, to access it, you must enter the Konami code at the title screen, you can play the highlighted level by pressing A/B/X/Y/Start and you can choose a level by pressing Select/D-Pad.

Version Differences
Petite Entertainment released this game in the 1992 holiday season and brought it to several international counterparts of Gaming Game.

Logo
The logo had been changed between regions, the Japanese virtual console release of the game uses the Futaba Games logo due to the company's rebranding in that region.

Title Screen
The French version uses ugly colors for the title screen as it renders in 4BPP, the European title screen still uses the 4BPP format but uses a different title screen alongside some great colors, the American title screen uses 8BPP and uses skewing thanks to mode 7, the Japanese title screen removes the skewing but uses a Japanese logo alongside furigana above the kanji.

Audio
These audio changes would later be seen in later ports of the game.

Logo
The robotic Petite Entertainment choir (which is low quality in other games) was changed to a unique jingle.

Title/Ending
The French version used the national anthem of France for both the title screen and the end credits, the International version used Entry Of The Gladiators for the tile screen alongside a remixed version used for the end credits.

Boss
The boss battle theme had been changed with new instruments and a slightly higher tempo.

Controller
The controller that appears at the options screen (when you set up the controls) had been changed accordingly, the European sprite uses colored buttons and the symbol used in the logo, the American sprite uses a more muted color scheme and has more shading on the buttons (due to the buttons on the American controllers using fewer colors), even the symbol from the logo got removed, and the Japanese sprite is just the European sprite, except this time around, the "SUPER NINTENDO ENTERTAINMENT SYSTEM" text was replaced with "SUPER FAMICOM".

Anti-Piracy
If the game detects the cartridge uses more than 8KB of SRAM, a message saying YOU SUCK will appear, this was present in all versions, despite being untranslated and the game being made in France.

Region Lockout
If the game detects the console is a different region, then you are greeted with this error screen.