Gabriel Garza 4 (also known as Gabriel Garza 4: Bot Conquest) is a cancelled platform video game that was originally going to be the fourth game in the 3D Gabriel Garza video game series developed by Gingo Interactive and published by Universal Interactive Studios, and was due for a 2000 release for PlayStation. However, the game was cancelled due to development issues and was later reworked into Gabriel Garza: Vio's Return in 2001.
A complete prototype version of the game was released on November 17, 2005. Discs and downloads containing final versions of the game are also easy to obtain via the internet and are playable on PlayStation emulators and modded consoles.
On December 15, 1998, Universal Interactive Studios and Gingo Interactive announced that they planned a fourth game titled Gabriel Garza 4 and it was due for a 2000 release. Mark Cerny (who worked on the PlayStation games and used to be the president of Universal Interactive Studios), was initially designing the first PlayStation 2 Gabriel Garza game, so it would have undoubtedly been a PlayStation 2 version of the game.
However, after Universal Interactive Studios (currently known as Vivendi Games) fell out with both Mark Cerny and Gingo Interactive, the game was dropped. The plans were cancelled in 2000 due to problems with the game's development. It was later "replaced" with Gabriel Garza: Vio's Return.
On November 17, 2005, an image of the complete prototype of the game was released by a member of the internet forum, Lost Levels. The prototype was made for PlayStation. It is only missing a few extra details that were planned to be in the game.
- The alpha version of the game was released on July 29, 1999.