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The main goal of ''HotShots Party'' is the player must knock out the other players by beating them at score-based minigames, the gameplay is somewhat similar to ''Mario Party''. Players start with three "Lucky Stars", acting as lives, and the coins acting as health. Lucky Stars are lost when a player's coin count reaches zero, and players are out after losing all their Lucky Stars. Players can get more coins and Lucky Stars by landing on certain spaces on adventure boards. The number of coins lost from losing a minigame starts at five and increases by another five every five turns.
 
The main goal of ''HotShots Party'' is the player must knock out the other players by beating them at score-based minigames, the gameplay is somewhat similar to ''Mario Party''. Players start with three "Lucky Stars", acting as lives, and the coins acting as health. Lucky Stars are lost when a player's coin count reaches zero, and players are out after losing all their Lucky Stars. Players can get more coins and Lucky Stars by landing on certain spaces on adventure boards. The number of coins lost from losing a minigame starts at five and increases by another five every five turns.
 
[[Category:1996]]
 
[[Category:1996]]
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[[Category:Video game series]]
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[[Category:Seymour Games]]
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[[Category:Seymour Entertainment]]
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[[Category:Drillimation]]

Revision as of 22:57, 28 February 2017

 HotShots Party is a series of party games developed by Seymour Games and published by Drillimation Studios.

Gameplay

The main goal of HotShots Party is the player must knock out the other players by beating them at score-based minigames, the gameplay is somewhat similar to Mario Party. Players start with three "Lucky Stars", acting as lives, and the coins acting as health. Lucky Stars are lost when a player's coin count reaches zero, and players are out after losing all their Lucky Stars. Players can get more coins and Lucky Stars by landing on certain spaces on adventure boards. The number of coins lost from losing a minigame starts at five and increases by another five every five turns.