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(Created page with "'''HotShots Party''' is a series of party games created by Seymour Games. Category:1996")
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{{Under Construction}}{{Infobox video game series
'''HotShots Party''' is a series of party games created by [[Seymour Games]].
 
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|title1=HotShots Party
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|image1=Example
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|caption1=Example
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|genre(s)=Party, Adventure, RPG
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|developer(s)=[[Seymour Games]]
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|publisher(s)=[[Drillimation Studios]]<br>Bandai Namco Entertainment
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|platform(s)=Various
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|platform_of_origin=
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|first_release=''[[HotShots Party (video game)|HotShots Party]]''<br>1996
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|latest_release=''[[HotShots Party 8]]''<br>2018
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|spin-off(s)=''[[HotShots Dance-It!]]'' series
 
}}'''HotShots Party''' is a series of party games developed by [[Seymour Games]] and published by [[Drillimation Studios]].
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==Gameplay==
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The main goal of ''HotShots Party'' is the player must knock out the other players by beating them at score-based minigames, the gameplay is somewhat similar to ''Mario Party''. Players start with three "Lucky Stars", acting as lives, and the coins acting as health. Lucky Stars are lost when a player's coin count reaches zero, and players are out after losing all their Lucky Stars. Players can get more coins and Lucky Stars by landing on certain spaces on adventure boards. The number of coins lost from losing a minigame starts at five and increases by another five every five turns.
 
[[Category:1996]]
 
[[Category:1996]]

Revision as of 22:56, 28 February 2017

 HotShots Party is a series of party games developed by Seymour Games and published by Drillimation Studios.

Gameplay

The main goal of HotShots Party is the player must knock out the other players by beating them at score-based minigames, the gameplay is somewhat similar to Mario Party. Players start with three "Lucky Stars", acting as lives, and the coins acting as health. Lucky Stars are lost when a player's coin count reaches zero, and players are out after losing all their Lucky Stars. Players can get more coins and Lucky Stars by landing on certain spaces on adventure boards. The number of coins lost from losing a minigame starts at five and increases by another five every five turns.