In the Staricun Timeline, there will be some changes on some media on the real world, changed to accommodate Staricun, all changes here are only allowed to be listed if the change is significant (e.g. more than a simple port to another console.).
Video Games[]
Console Sales[]
- Nintendo
- NES: 75 million units
- Microsoft (Xbox)
- Sony (PlayStation)
- PlayStation 1: 120 million units.
- Sega
Companies[]
Nintendo[]
- General
- Super Smash Bros. is not the pioneer and innovator of Platform Fighters, the honor goes Zamuno's Omniversal Battle Royale, but Super Smash Bros. is still as relevant as it is in the real world, mainly to using knockback percentages instead of HP.
- Franchise-specific
PlayStation[]
Xbox[]
Capcom[]
- Mega Man
- Mega Man 8 recieved ports on the various handhelds over the years.
- Mega Man 9 is released in 2000 for the Sega Dreamcast, while Mega Man 8 recieved mixed reviews, Mega Man 9
- Pang/Buster Bros.
- Super Pang recieved a port for the Sega Genesis in 1991.
- Pang! 3 is released for the CP System arcade board in 1993 indtead of 1995.
- Mitchell Corp. sells the Pang! IP to Capcom in 1995, though Konami still holds the right to have in ovated it's gameplay.
- Mighty! Pang is still released on the CP System II, but is released in 1996 and is named differently, Pang 4 in Europe/World, The Mighty Buster Bros! In America, and Pomping World Adventures in Japan.
- Pang 4 also has the QSound jingle unlike what it had in the real world.
- It recieved a PlayStation port in 1998.
- Pang 5: Magical Michael is released in 1998 for the CP System II, it recieved a DS remake in 2008.
- Pang 2001 is released for the CP System III in, well, 2001.
- Fighting Games
- Street Fighter III is still released in 1997, but it rather started life as a CP System II game, only four veterans from II returned for II, Being Ryu, Ken, Chun-Li, and Akuma (Akuma being only a boss here), Street Fighter III eventually moved to the CP System III, with Street Fighter III EX: Giant Attack, which adds Hugo, Urien, and Zangief (the latter being a veteran from II), as well as Dan Hibiki, and Akuma as a playable fighter.
- Two versions followed after SFIIIEX: Street Fighter III 3rd Strike: Fight For The Future, and Super Street Fighter III
- Dan Hibiki would debut in Super Street Fighter II: The New Challengers, but his personality is vastly different from the personality he had ever since Street Fighter Alpha, he's way more serious, though he's still pretty weak, Street Fighter Alpha made his personality more goofy to fit his Joke Character status better.
- Akuma debuts in the home ports of Super Street Fighter II: The New Challengers before being universally introduced in Super Turbo.
- Marvel Vs Capcom 2 started life as a CP System III game before moving to the Sega Naomi for the update "Marvel Vs Capcom 2 Rush"
- Street Fighter Alpha 3 Upper is on the CP System III.
- Street Fighter EX -> Fighter Layer (Street Fighter EX and Fighting Layer are merged in this timeline)
- Street Fighter III is still released in 1997, but it rather started life as a CP System II game, only four veterans from II returned for II, Being Ryu, Ken, Chun-Li, and Akuma (Akuma being only a boss here), Street Fighter III eventually moved to the CP System III, with Street Fighter III EX: Giant Attack, which adds Hugo, Urien, and Zangief (the latter being a veteran from II), as well as Dan Hibiki, and Akuma as a playable fighter.
- Others
- The Capcom Play System III makes its debut in 1998 and is stronger than it is in real life (Motorola 68040 @
- CP System III releases in this timeline:
- Street Fighter III EX: Giant Attack (1998)
- Jojo's Bizzare Adventure (1998)
- Mega Man III: The Power War (1998)
- Street Fighter Alpha 3 Upper (1999)
- Jojo's Bizarre Adventure: Heritage for the Future (1999)
- Street Fighter III 3rd Strike: Fight For The Future (2000)
- Marvel Vs Capcom 2 (2000)
- Pang 2001 (2001)
- Power Stone (2002) - Power Stone debuts as a CP System III game.
- Mega Man X: Adrenaline Strike (2002) - basically if "Mega Man: The Power Battle" also had spread its idea to the "Mega Man X" sequel series.
- Hyper Street Fighter II (2007, a CPS2 version was released two years prior)
- CP System III releases in this timeline:
- Capcom later made the Capcom Play System IV, released in 2005, it doesn't do very well and the only noteworthy game being Street Fighter IV (2007).
- Killer7 gets a sequel on the PSP, named "Killer11"
- The Capcom Play System III makes its debut in 1998 and is stronger than it is in real life (Motorola 68040 @
Konami[]
- Konami
- Hudson Soft does not exist, and Konami was the one who made the Turbografx brand etc.
- BEMANI
- Kurumi became a prominent character in the Pop'n Music franchise since her debut in Pop'n Music 9, she too had her hair redesigned in Lapistoria, but with additional swirls at the end of the sideburns that Mimi and Nyami doesn't have, her redesign is now also taller, now almost matching the cat and rabbit duo, Kurumi is sometimes the secondary mascot.
Namco[]
- Time Crisis
- The first two games gets a compilation rerelease for the ProtoGame BIGShot under the name "Double Crisis: Vital Situation" in 2003, Time Crisis 1 gets competely remade while Time Crisis II is just a port of the PlayStation 2 port of the game and ditches the secret arcade game in favor of an original story mode where Richard Miller is on a mission to save a blonde boy named Luke O' Neil, who would later reappear as an adult in Time Crisis 5 where he takes the role as Player 1.
- Time Crisis 4 is originally meant to be ported for the ProtoGame BIGShot, but due to technical limitations, Namco tries to play it safe by cancelling the port and instead make two original spin-offs, the latter debuted the dual-pedal system before Time Crisis 5.
- Time Crisis 5 gets remade for the ProtoGEAR in 2024 as Time Crisis 5: Tragedy
- Time Crisis 5 gets a mobile adaptation in 2025 under the hame "Time Crisis 3rd Strike", with Marc Godart as the protagonist, 3rd Strike takes place several weeks before Time Crisis 5.
- Pac-Man
- in 1990, Namco would release PAC-MAN JUMP for the ProtoGame Quadriple, the game had two stories, JUMP (an original story where they ghosts, for the first time, are teaming up with PAC-MAN because of a threat even worse), and LAND (a retelling of Pac-Land), Pac-Man Jump serves as a spiritual predecessor for Pac-Man World, as Pac-Man World will borrow many aspects of Pac-Man Jump (4-hit health meter, rev-roll, etc.), Pac-In-Time is later released in 1995 and while the reception from critics are good, it is seen as a step-down compared to Pac-Man Jump.
- Others
- The Outfoxies makes a port to the ProtoGame Podium, removes the violent death scenes that are now replaced by being simply flung off as if it is Street Fighter, and there are four new assassins to the roster: Mami the Yandere Highschooler, Nemo the Politician, Lexus the Lovebird (in some contry versions, her fiancee is a crossdressing man, the dub mistranslates it to the fiancee being an actual woman.), the port also had a Two Arcade modes, Old (which is just the original game, 7 assassins, 6 stages before Mr. Acme), and New (10 assassins, 9 stages before Mr. Acme, and a new bonus stage where you try to assassinate a civillian without being caught.)